To stimulate cross-over between the workshops and the main conference, workshop participants can submit a 2-page poster version of their workshop contribution to the main conference (workshop contribution based posters).
If modelling is included in the requirements analysis phase of a systematic interaction design method, it mostly focuses on some kind of formalism, e.g., task modelling and requirements specification. However, when designing in collaboration with non-expert stakeholders this will not work. Non-formal modelling tools and techniques for early collaboration with stakeholders are relatively cheap but uniquely stimulating techniques for identifying both the boundaries and the opportunities of the design space for interactive systems.
This workshop will allow exchange of ideas, experiences, techniques and tools for collaboration with stakeholders of interaction design early in the design process, in order to aim at a more creative as well as more user-centred requirement development. The techniques we intend to discuss are in no way new, however their application early in design in this open ended approach is not well documented and, hence, awareness and comparing notes on successes and failure experiences will allow us to learn from each other and help us develop a general understanding among interaction designers.
- Submission of extended abstracts: 1 July 2011
- Download full proposal: PDF [76kB]
- E-Mail: firstname.lastname@example.org
- More information: https://www.hciv.de/ecce11
Highly adaptive technologies are becoming common use: Mobile applications are situation-aware, web applications are personalized, search engines follow individual needs etc. Behind all the implementations certain models of cognitive processes are applied. How do those models look like. How do user profiles or functional roles come into being? How can situation awareness be achieved? Looking across disciplines and applications might help to find common grounds or modelling guidelines. The workshop should shed light on conceptual cornerstones, basic assumptions, and design patterns arising from these constituents. Designers learn about possible models of agency and situation, their disciplinary ground and application context.