Software engineering and usability engineering are affected by a mutual influence that we call "cross-pollination". Examples are task specifications, design patterns and life cycle models. These examples were invented in one field and later on adapted in a new context. Use cases [2] and UX-patterns [6] are only two out of many examples. New developments in intelligent and adaptive environments and mobile computing require new solutions, especially for usability evaluation methods [1,3-4]. The key attribute of user interfaces is that they need to adapt to time, location and usage which makes them very difficult to evaluate using standard techniques [5,7-8]. The workshop will focus on how to integrate and extend traditional development and evaluation methods in order get user interfaces that are usable and ensure good user experience. Additionally, it should be possible to optimally evaluate the usability of advanced interfaces in their specific context of use [9, 10]. Experts in HCI, software and usability engineering need to learn from each other to facilitate and encourage this convergence. The workshop aims to be a forum for sharing ideas about potential and innovative ways to cross-pollinate the expertise among the different communities and to show examples, which can stimulate industrial software development. Additionally it should provide a forum that will help to grow a community of interest in this area.


The goals of this workshop are to provide HCI specialists, software engineers and usability specialists from industry and research institutions an opportunity to discuss both the state-of-the art and the cutting edge practices.


The workshop is the official workshop of IFIP working group 13.2 Methodologies for User-Centered Systems Design. It expects HCI specialists, software and usability engineers from academia and industry as participants.

Workshop activities and dissemination

Participants have to prepare a position paper of 4 to 10 pages which will be reviewed. Selected papers will be published on the workshop web site and will be presented during the workshop. The outcome of the workshop will be a white paper presented on the web site of the workshop.


  1. Chin, D.N., Empirical Evaluation of User Models and User-Adapted Systems. User Modelling and User Adapted Interaction, 2001(11): p. 181-194.
  2. Jacobson, I., Object- Oriented Software Engineering. A Use Case Driven Approach, Addison Wesley, 1992
  3. Jones, S., M. Jones, G. Marsden, D. Patel, and A. Cockburn, An Evaluation of Integrated Zooming and Scrolling on Small Screens. International Journal of Human-Computer Studies, 2005(65): p. 271-303.
  4. Kjeldskov, J. and C. Graham. A Review of Mobile HCI Research Methods. in Mobile HCI 2003 (Lecture Notes in Computer Science 2795). 2003. Udine, Italy: Springer-Verlag.
  5. Masthoff, J., The Evaluation of Adaptive Systems, in Adaptive Evolutionary Information Systems, N.V. Patel, Editor. 2002, Idea Group Publishing. p. 329-347.
  6. Obrist, M., Wurhofer, D., Beck, E., Karahasanovic, A., Tscheligi, M.: User experience (UX) patterns for audio-visual networked applications: inspirations for design. In Proc. NordiCHI(2010) p. 343-352
  7. Brusilovsky, P., C. Karagiannidis, and D. Sampson. The Benefits of Layered Evaluation of Adaptive Applications and Services. in Eighth International Conference on User Modelling (UM 2001). 2001. Freiburg, Germany.
  8. Gena, C., Methods and Techniques for the Evaluation of User-Adaptive Systems. The Knowledge Engineering Review, 2005. 20(1): p. 1-37.
  9. Kaikkonen, A., T. Kallio, A. Kekäläinen, A. Kankainen, and M. Cankar, Usability Testing of Mobile Applications: A Comparison between Laboratory and Field Testing. Journal of Usability Studies, 2005. 1(1): p. 4-16.
  10. Tamminen, S., A. Oulasvirta, K. Toiskallio, and A. Kankainen, Understanding Mobile Contexts. Journal of Personal and Ubiquitous Computing, 2004 (8): p. 135-143




September 6
See you in Lisbon!